Rust Software Engineer

Atomic Semi
San Francisco, United States of America
1 month ago

Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Working hours
Regular working hours
Languages
English
Compensation
$ 170K

Job location

San Francisco, United States of America

Tech stack

Unity
Computer-Aided Design
3D Visualization
Computer Programming
Computer Engineering
Computer Graphics
Digital Rendering
Data Transmissions
Serialization
Data Synchronization
Distributed Systems
Electronic Design Automation
Github
Protocol Buffers
Routing
OpenGL
Computational Geometry
Scientific Computating
Software Engineering
Spatial Data Infrastructures
System Programming
WebSocket
Data Processing
Real Time Systems
Database Migration
Information Technology
Low Latency
Figma
Rich Ui

Job description

We are seeking a Rust Software Engineer to help build the next generation of high-performance tools for chip fabrication and design. These tools blend Real Time collaboration, computational geometry, GPU-accelerated visualization, simulation, interactive editing, and data processing.

This is a broad, multi-domain, hands-on role. You'll work across everything from low-level systems and data synchronization, to high-performance rendering, rich UI/UX editing tools, and distributed infrastructure. The software you build will help engineers design and understand real, physical systems. If you're excited by performance engineering, building complex features from scratch, and learning new domains quickly, this is a great place to grow.

A portfolio or GitHub is generally required to apply: show us the things you've built! For us, a good portfolio includes evidence of strong engineering skills and curiosity. Responsibilities

  • Build deeply interactive editing tools with low-latency, CAD- or Figma-like interfaces for geometry manipulation, routing, annotation, and measurement
  • Develop production-grade Rust software targeting both native and WebAssembly environments
  • Architect Real Time collaborative systems, including state synchronization, conflict resolution, and efficient data transmission
  • Implement efficient algorithms for geometry querying, graphs, and routing
  • Build high-performance rendering and visualization pipelines, from GPU-accelerated rendering and spatial indexing to streaming massive datasets, visualizing millions of polygons, or rendering complex 3D fields
  • Continuously profile and optimize CPU, GPU, memory, and network performance to push the limits of responsiveness and scale
  • Own major features end-to-end and work closely with internal users, including process engineers and circuit designers, to deliver powerful, intuitive tools that solve real problems

Requirements

  • BS in Computer Science, Computer Engineering, or demonstrated exceptional skill in software engineering
  • Strong programming skills in Rust, or significant C+/systems programming experience and a strong desire to learn Rust quickly
  • Solid understanding of systems fundamentals: memory, performance, concurrency
  • Experience building non-trivial software projects from scratch (personal, academic, or professional)
  • Interest in one or more of the following areas: Real Time systems, computational geometry, algorithms, computer graphics, visualization

Nice-to-have

  • Experience with interactive software such as Figma, Blender, Unity, OnShape or other CAD tool, Ableton Live, KiCad, or scientific computing environments
  • Familiarity with WebAssembly or building rich applications
  • Experience with schema evolution, database migrations, or serialization formats like Protobuf
  • Understanding of collaborative or distributed systems (eg, CRDTs, OT, WebSockets)
  • Exposure to geometry or graph algorithms, optimization, or simulation (including spatial data structures and hierarchical representations)
  • Experience with graphics rendering pipelines (WebGPU, Vulkan, OpenGL)
  • Exposure to advanced 2D/3D visualization, simulation, or novel user interfaces

Benefits & conditions

Compensation: Atomic Semi is committed to fair and equitable compensation practices. The annual salary range for this role is $120,000 - $170,000. Compensation is determined based on your qualifications and experience. Our total compensation package also includes generous equity in Atomic Semi., * Medical, Dental, and Vision insurance

  • Generous Paid Time Off inclusive of Holidays and Sick Time
  • Visa Sponsorship
  • Life and Disability Insurance
  • Paid Parental Leave
  • 401(k) retirement plan
  • Weekly Learning & Development opportunities
  • Commuter Benefits including Parking and Late Night Uber rides from the office
  • Lunches daily, Dinners 3x per week, Stocked Office Kitchen with Snacks and Spindrifts

About the company

Atomic Semi is building a small, fast semiconductor fab. It's already possible to build this with today's technology and a few simplifications. We'll build the tools ourselves so we can quickly iterate and improve. We're building a small team of exceptional, hands-on engineers to make this happen. Mechanical, electrical, hardware, computer, and process. We'll own the stack from atoms to architecture. Our team is optimistic about the future and we want to continue pushing the limits of technology. Smaller is better. Faster is better. Building it ourselves is better. We believe our team and lab can build anything. We've set up 3D printers, a wide array of microscopes, e-beam writers, general fabrication equipment - and whatever is missing, we'll just invent along the way. Atomic was founded by Sam Zeloof and Jim Keller. Sam is best known for making chips in his garage, and Jim has been a leader in the semiconductor industry for the past 40 years. About the team At Atomic Semi, we're building a fast, small semiconductor fab from the ground up. The software team is responsible for everything that makes the fab run-writing the code that controls, manages, automates, and orchestrates the hardware that powers chipmaking.

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